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#include "map.h"
#include <iostream>
Map::Map(SDL_Renderer* renderer)
: renderer{renderer}
, textures{renderer, "ground.bmp", 128}
{
// +1 for the null terminated string
assert(sizeof(level) == size.w * size.h + 1);
size2d<int> window_size{0, 0};
if (!SDL_GetRendererOutputSize(renderer, &window_size.w, &window_size.h))
{
tile_size = window_size / size;
}
else
{
std::cerr << "Failed to get renderer size: " << SDL_GetError()
<< std::endl;
}
}
void Map::draw()
{
for (int j = 0; j < size.h; j++)
{
for (int i = 0; i < size.w; i++)
{
if (is_empty(i, j))
{
continue;
}
SDL_Rect dst =
{tile_size.w * i, tile_size.h * j, tile_size.w, tile_size.h};
SDL_Rect src = textures.rect(get(i, j));
SDL_RenderCopy(renderer, textures.texture, &src, &dst);
}
}
}
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