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#include "sprite.h"
#include <iostream>
#include <SDL_render.h>
#include <SDL_surface.h>
Sprite::Sprite(
SDL_Renderer* renderer,
const std::string& filename,
const int width
)
: width{width}
{
SDL_Surface* surface =
SDL_LoadBMP((std::string(RESOURCES_DIR) + filename).c_str());
if (!surface)
{
std::cerr << "Error in SDL_LoadBMP: " << SDL_GetError() << std::endl;
return;
}
if (!(surface->w % width) && surface->w / width)
{ // image width must be a multiple of sprite width
height = surface->h;
nframes = surface->w / width;
texture = SDL_CreateTextureFromSurface(renderer, surface);
}
else
{
std::cerr << "Incorrect sprite size" << std::endl;
}
SDL_FreeSurface(surface);
}
Sprite::~Sprite()
{
if (texture)
{
SDL_DestroyTexture(texture);
}
}
SDL_Rect Sprite::rect(const int idx) const
{
return {idx * width, 0, width, height};
}
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